Jurnal Perjuangan dan Pengabdian Masyarakat : JPPM
Jurnal "Perjuangan dan Pengabdian Masyarakat: JPPM" merupakan sebuah wadah untuk mendokumentasikan dan menganalisis berbagai kegiatan pengabdian masyarakat yang dilakukan oleh individu, kelompok, atau organisasi. Jurnal ini bertujuan untuk memberikan gambaran yang jelas tentang upaya yang dilakukan dalam meningkatkan kualitas hidup masyarakat melalui berbagai program sosial, pendidikan, kesehatan, dan lingkungan. Dengan memuat berbagai pengalaman, tantangan, dan keberhasilan yang dihadapi, jurnal ini diharapkan dapat menjadi sumber inspirasi dan referensi bagi para penggerak perubahan di masyarakat. Bidang ilmu pengabdian antara lain 1. Ilmu Sosial dan Humaniora (Sosiologi, Antropologi, Psikologi, Ilmu Komunikasi, Sejarah, Filsafat) 2. Ilmu Alam dan Matematika (Biologi, Kimia, Fisika, Matematika, Geologi) 3. Ilmu Ekonomi dan Bisnis (Ekonomi, Manajemen, Akuntansi, Pemasaran, Kewirausahaan) 4. Ilmu Teknik (Teknik Sipil, Teknik Mesin, Teknik Elektro, Teknik Informatika, Teknik Kimia) 5. Ilmu Kesehatan (Kedokteran, Keperawatan, Farmasi, Kesehatan Masyarakat, Gizi) 6. Ilmu Pendidikan (Pendidikan Dasar, Pendidikan Menengah, Pendidikan Khusus, Teknologi Pendidikan) 7. Ilmu Agama (Teologi, Studi Agama, Pendidikan Agama) 8. Ilmu Seni dan Desain (Seni Rupa, Desain Grafis, Desain Interior, Musik, Teater) 9. Ilmu Komputer dan Teknologi Informasi (Sistem Informasi, Ilmu Komputer, Teknologi Jaringan, Keamanan Siber) 10. Ilmu Hukum (Hukum Perdata, Hukum Pidana, Hukum Internasional, Hukum Administrasi) 11. Ilmu Olahraga (Pendidikan Jasmani, Pendidikan Kepelatihan Olahraga, Gizi Olahraga, Manajemen Olahraga, kebugaran Jasmani)
Lembaga Penelitian dan Pengabdian Masyarakat Universitas Pejuang Republik Indonesia
Edukasi Olahraga Pickleball Sebagai Inovasi Pembelajaran Pjok Bagi Guru Di Kecamatan Tallo Kota Makassar
This community service activity aims to provide education on pickleball as an innovative approach to Physical Education, Sports, and Health (PJOK) for teachers in Tallo District, Makassar City. Pickleball is a relatively new sport in Indonesia and is characterized by simple, engaging gameplay that is easy to implement in a school setting. However, many PJOK teachers are still unfamiliar with the rules, basic techniques, and teaching models for this sport. Therefore, this activity was conducted as an effort to broaden teachers’ knowledge and enhance their competencies in delivering more varied and enjoyable P.E., Sports, and Health lessons for students. The activity’s implementation methods included material presentations, training on basic pickleball techniques, game demonstrations, and hands-on practice involving all participants on the court. The activity was attended by PE teachers in Tallo Subdistrict using a participatory approach, ensuring participants not only received theoretical knowledge but also gained direct practical experience. Evaluation was conducted through observation and discussion regarding participants’ understanding and skills throughout the activity. The results of the activity showed that the teachers responded positively to the education provided. Participants were able to understand the basics of pickleball, ranging from game rules, serving techniques, hitting techniques, to the application of simple learning models in schools. This activity increased teachers’ enthusiasm for developing more creative, active, and adaptive Physical Education and Health (PJOK) learning innovations in response to the evolution of modern sports. With this initiative, pickleball is expected to become an engaging and easily implementable alternative for PJOK instruction within school settings, thereby benefiting students.
Physical Education and Health (PJOK) teachers
Copyright (c) 2026 Muh. Syachrul Syamsuddin, Ians Aprilo, Hasbi Asyhari, Muhammad Qasash Hasyim, Muhamamd Ivan Miftahul Aziz (Author)
Socialization of Modern Futsal Refereeing Practices for FIKK Students of UNM Makassar
This Community Service Program (PKM) aimed to improve the knowledge, understanding, and skills of students of the Faculty of Sports Science and Health (FIKK), Universitas Negeri Makassar, in modern futsal refereeing practices. The rapid development of futsal requires the improvement of human resource competencies, particularly in refereeing that aligns with the latest regulations and modern match standards. The implementation method of this activity was carried out through socialization, material presentation, practical demonstrations, match simulations, and evaluation of participants’ understanding. The participants consisted of FIKK UNM Makassar students who had an interest in futsal and sports refereeing. The results of the activity showed an improvement in students’ understanding of the latest futsal game rules, referee decision-making techniques, communication during matches, referee positioning, as well as the use of technology and modern match mechanisms. This activity had a positive impact on improving students’ competencies in futsal refereeing and is expected to support the development of futsal both within the university environment and the wider community.
Copyright (c) 2026 Muh. Syaiful Syam, Benny Badaru, Andi Ridwan, M. Said Zainuddin, Suwardi Suwardi (Author)
Basic Heading Techniques Training for FIKK UNM Students as the Foundation of Individual Abilities
This community service initiative aims to enhance safe and effective fundamental heading skills among FIKK UNM students, serving as a cornerstone for individual soccer proficiency. The program addresses the critical need for technical mastery to mitigate the risk of repetitive subconcussive head injuries by integrating biomechanical principles and neck muscle strengthening protocols. The training is delivered through a systematic progression, transitioning from sensory adaptation to structured and directed static and dynamic techniques. The anticipated outcomes include the attainment of superior technical competence and a comprehensive understanding of FIFA safety protocols (SCAT6/CRT6) as a benchmark for professional conduct on the field. Accurate worthless, easy to read, and concise, followed by up to 5 keywords, separated by semicolons.
Copyright (c) 2026 Said Zainuddin, Arifuddin Usman, Ahmad Zakaria, Benny Badaru, Awaluddin Awaluddin (Author)
Socialization of Tokka Nature Tourism MSMEs in Maros Regency
This community service aims to increase awareness and capacity of MSME actors in developing the Tokka natural tourism sector in Maros Regency, South Sulawesi. Tokka natural tourism has great potential as an ecotourism destination with distinctive karst natural beauty, natural caves, and high biodiversity. However, this potential has not been optimally utilized by local communities, especially MSME actors engaged in the tourism sector. The method used in this service is a participatory approach through socialization, training, and mentoring to local MSME actors. The activity was carried out involving the Maros Regency Tourism Office, local tourism communities, and academics from the Islamic University of Makassar. The results of the service show that after participating in the socialization program, MSME actors have a better understanding of the importance of digital-based tourism promotion, local product packaging, and environmentally friendly services. In addition, this activity also encourages collaboration among MSME actors to create integrated tourism packages that combine culinary, handicrafts, and local tour guide services. This program is expected to increase tourist visits, create new jobs, and improve the economic welfare of communities around the Tokka tourism area.
Copyright (c) 2026 Jurnal Perjuangan dan Pengabdian Masyarakat : JPPM
On The Job Training Assistance at UPTD SDN 34 Pakere to Improve Teacher Competence in Physical Activity-Based Learning
Teachers are the main actors in implementing effective and meaningful learning for students. At UPTD SDN 34 Pakere, teachers have shown high dedication in carrying out their teaching duties but still face challenges in integrating physical activities into daily learning processes. Limited understanding of physical activity-based learning methods and lack of practical experience in implementing them are the main obstacles. This Community Service activity aims to improve teacher competence through on-the-job training (OJT) assistance in integrating physical activities into classroom learning. The implementation method uses a descriptiveparticipatory approach involving 12 teachers from UPTD SDN 34 Pakere. The activity was carried out through stages of socialization, practical workshops, implementation assistance in the classroom, and joint reflection. Data collection techniques were carried out qualitatively through direct observation, interviews, and activity documentation. The results showed that OJT assistance was able to increase teachers’ understanding of the importance of integrating physical activity in learning, improve practical skills in designing and implementing physical activitybased learning, and increase teachers’ confidence in innovating in the classroom. Teachers began to understand that physical activity is not only important for student health, but can also improve concentration, learning motivation, and student learning outcomes. The OJT approach that provides direct assistance in the field has proven effective in helping teachers overcome technical barriers and improve the implementation of more active and enjoyable learning. This activity shows that OJT assistance can be an applicable and sustainable teacher professional development strategy in elementary school environments.
Socialization and Discussion of South Sumatra Coffee with Jack Runners Roastery at Livin' Fest 2025 Palembang
The community engagement activity conducted at Livin’ Fest 2025 Palembang aimed to introduce the potential of South Sumatra coffee to the broader public through an interactive educational approach. The urgency of this activity lies in the need to improve public literacy regarding local coffee quality, processing techniques, and flavor characteristics that are not yet fully understood by consumers. The objective was to provide comprehensive insights into South Sumatra coffee while creating opportunities for collaboration among industry actors, communities, and educational institutions. The method employed a descriptive qualitative approach through direct observation and discussions with Jack Runners Roastery, involving active interactions between presenters, local coffee practitioners, and festival visitors. The results indicated that material delivery through brewing demonstrations, explanation of coffee profiles, and question-and-answer sessions successfully enhanced participants’ understanding of processing differences, flavor potential, and production challenges. The activity also strengthened public appreciation for local products and supported network expansion among coffee stakeholders. The conclusion highlights that festival-based educational activities can serve as an effective strategy to improve the quality, promotion, and competitiveness of South Sumatra coffee.
Learning To Read More Fun: Loose Parts Approach For Children Aged 5–6 Years At Bukit Permai 2 Kindergarten
This community service aims to deeply describe how the loose parts approach can be utilized to support early reading skills in 5–6 year old children at TK Bukit Permai 2. The concept of loose parts refers to various detached objects that do not have a fixed shape or function, such as bottle caps, stones, popsicle sticks, or colorful buttons, which allow children to manipulate, combine, and create according to their imagination. This approach is believed to stimulate creativity, exploration, and early literacy skills in a fun way and in accordance with the developmental stages of early childhood. The method used in this service is descriptive qualitative and classroom action research (CAR) with data collection techniques through direct observation of children's activities in the classroom and visual documentation during the process. The results of the service show that the application of loose parts in reading learning is able to create a more active, interactive, and meaningful learning atmosphere. Children become more enthusiastic in recognizing letters, distinguishing initial sounds, and arranging syllables or simple words through structured free play. In addition, this approach also encourages social involvement, communication, and self-confidence of children during the learning process.
Loose Parts; Early Reading Skills; Early Childhood Education; Early Literacy; Fun Learning
Strengthening the Mental Readiness of Petanque Athletes through Experiential Learning-Based Self-Talk Training at FIKK UNM
Petanque is a precision sport that requires high levels of concentration, emotional stability, and mental readiness to cope with competitive pressure. Student-athletes of Petanque at the Faculty of Sports Science and Health, Universitas Negeri Makassar, generally demonstrate adequate technical and physical abilities; however, mental skills training, particularly self-talk, has not been systematically integrated into their training programs. This community service activity aimed to strengthen athletes’ mental readiness through self-talk training based on experiential learning. The program employed a descriptive–participatory approach involving 28 student-athletes of Petanque at FIKK UNM. The training was conducted through three main stages: socialization, experiential games, and structured reflection. Data were collected qualitatively through direct observation and participants’ reflections. The results indicated that experiential learning–based self-talk training enhanced athletes’ awareness of their internal dialogue during sport activities. Athletes began to recognize the role of self-talk in maintaining focus, regulating emotions, and fostering positive team communication. Experiential activities enabled athletes to meaningfully connect self-talk concepts with real training and competition situations. This community service program demonstrates that self-talk training can serve as an applicable and relevant mental coaching strategy for student-athletes, particularly in precision sports such as petanque. The training model has the potential to be further developed and replicated as part of a holistic and sustainable athlete development program in higher education settings.
Pelatihan Teknik Dasar Taekwondo untuk Meningkatkan Motorik dan Percaya Diri Siswa SDN Inpres 127 Moncongloe
This community service program aims to enhance the motor skills and self-confidence of students at SDN Inpres 127 Moncongloethrough basic Taekwondo training. The program was conducted over 12 weeks, involving 40 students from grades IV and V. The implementation method included three stages: preparation involving coordination with the school and training module development; execution consisting of pretests, training, and posttests; and evaluation and follow-up. The results indicated significant improvements in students' motor skills in locomotor aspects and object control, as well as increased self-confidence in facing challenges and social interactions. The success of this program suggests that basic Taekwondo training can be an effective alternative for physical and psychological development in elementary students. Sustainability can be achieved by establishing a Taekwondo club at the school and providing training for physical education teachers.
Copyright (c) 2025 Jurnal Perjuangan dan Pengabdian Masyarakat : JPPM
Pelatihan Sepak Bola Berbasis Permainan untuk Meningkatkan Kerjasama Tim di Kalangan Siswa SD Negeri 156 Buntu
This community service activity in the form of game-based football training aims to improve teamwork skills in elementary school students through a fun and inclusive approach. The activity was carried out at SD Negeri 156 Buntu, Gandangbatu Sillanan District, Tana Toraja Regency, South Sulawesi with the involvement of 30 students as participants. The methods used in this training are demonstrations, hands-on practice, and evaluation through modified soccer games that emphasize the cooperation aspect. The training was carried out for 8 weeks with the intensity of meetings 2 times a week. The results showed a significant improvement in teamwork skills, communication between players, and basic football skills in participants measured through structured observation and feedback questionnaires. The biggest improvement was seen in the aspect of verbal communication when playing and the willingness to share the ball with teammates. This activity has a positive impact on the development of social and physical skills of students in rural areas who have limited access to quality sports training.
Transformasi Ekonomi Lokal Melalui E-Commerce di Desa Parak Kepulauan Selayar
This community service aims to encourage local economic transformation in Parak Village, Selayar Islands through the use of e-commerce as a marketing medium for MSME products. The method of implementing the activity includes socialization, technical training for 8 sessions, and intensive assistance for 3 months to 50 MSME actors with a participatory approach and direct practice. The results of the activity showed a significant increase in the capacity of MSME actors in managing online stores independently, expanding market access to the regional level, and an increase in average revenue between 20% to 50%. Training and mentoring have proven to be effective in improving digital literacy and economic empowerment of village communities. However, challenges such as limited internet access and the need for advanced training still need to be addressed to ensure the sustainability of the digital economy transformation. In conclusion, e-commerce is a strategic solution to improve the competitiveness and economic welfare of the people of Parak Village, with recommendations to strengthen the digital ecosystem through cross-sector collaboration.
Volleyball Game Learning Education Upper Level Elementary School Children
This community service activity aims to provide education about the basics of volleyball to high school students at SDK Maria Fatima, Bangkalan, Madura. Volleyball is one of the sports that is able to develop children's physical, motor, social, and cognitive aspects holistically. However, in the field, various obstacles are still found, such as the lack of understanding of teachers in delivering material effectively, low interest in volleyball sports, and limited basic skills that students have. To answer these problems, this activity is designed through lectures, demonstrations, interactive discussions, and hands-on practice methods with a fun approach and adapted to the characteristics of children's development. The implementation of the activity was carried out for one month and involved 20 upper-class students and teachers at SDK Maria Fatima. The results of the activity showed an increase in students' understanding of basic concepts and techniques of the game of volleyball, an improvement in motor skills in performing basic movements such as passing, serving, and smash, as well as a growth in students' interest and active participation in physical learning activities. In addition, this activity also has a positive impact on teachers in terms of implementing more varied and effective sports learning methods. Thus, this program makes a real contribution to improving the quality of physical education at the elementary school level, especially in volleyball.
Creative Economy Literacy: Strategies for Improving Digital Entrepreneurship Competency for Millennials and Gen Z
The creative economy has become a strategic sector in Indonesia's national economic development. This research and community service activity aims to develop and implement a creative economy literacy program that can improve digital entrepreneurship competencies for millennials and Gen Z. The method used is a mixed-method approach with a combination of participatory workshops, digital marketing training, business incubation, and continuous mentoring. The activity was carried out for six months involving 50 participants from students and young UMKM actors in Makassar City. Research instruments include creative economy literacy tests, digital entrepreneurship competency questionnaires, business activity observation sheets, and program impact evaluations. The results showed a significant increase in creative economy literacy by 78.5% from pre-test to post-test. Participants' digital marketing competency increased from 52.3% to 89.7%, while creative business management skills increased from 48.9% to 85.4%. This program successfully created 32 new creative startups with an average turnover of IDR 5.2 million per month in the first three months. This activity makes a real contribution to the development of the local creative economy ecosystem and can be replicated in other regions as a creativity-based economic empowerment model.
Improving Physical Competence of Elementary School Students through Traditional Game-Based Physical Activities
This community service activity aims to improve students' physical competence through a traditional game-based physical activity approach. The target of the activity is 60 students in grades IV and V of SD Negeri 4 Mangkura, Makassar City. The activity is carried out in three stages: pre-activity (coordination and needs assessment), implementation (teacher training, parent counseling, and game practice), and post-activity (evaluation and dissemination). The five aspects of physical competence measured include endurance, agility, balance, leg muscle strength, and motor coordination. The measurement results showed a significant increase in all aspects, with an average pre-activity score of 58–65 increasing to 72–80 after the program was implemented. Qualitatively, there was an increase in active student participation, changes in behavior towards being more disciplined and cooperative, and increased awareness of teachers and parents regarding the importance of local culture-based physical activity. This program also succeeded in reviving interest in traditional games in the school environment. This community service proves that the PJOK learning model that integrates local cultural values through traditional games is able to improve physical competence while building student character. This activity is recommended to be expanded to other schools as part of strengthening character education and preserving culture.
Videography Training: Improving the Soft Skills of the Young Generation Through Digital Content
The development of digital technology and social media has created great opportunities for young people to develop videography skills as valuable soft skills. This community service activity aims to improve the videography skills of young people in East Luwu Regency through digital content creation training. The implementation method includes theoretical training on the basics of videography, hands-on practice using equipment, and video editing workshops. The activity was carried out for 3 days involving 30 participants from youth and students in East Luwu Regency. The results of the activity showed a significant increase in participants' understanding of shooting techniques, video composition, and basic editing. Pre-test and post-test showed an increase in average scores from 45.2 to 78.6. Participants successfully produced 15 quality short videos showcasing the tourism and cultural potential of East Luwu. This activity has a positive impact in developing creativity and digital capabilities of young people, and has the potential to open creative economy opportunities in the region. Follow-up activities are needed to maintain and develop the abilities that participants have acquired.
Innovation in Literacy Teaching: Reading and Writing Techniques Training for Elementary School Teachers
Literacy is a fundamental skill that forms the foundation for all learning processes in elementary schools. This community service activity aims to improve elementary school teachers' competence in applying innovative techniques in reading and writing instruction through systematic and comprehensive training. The method used is participatory training with an andragogic approach that includes interactive workshops, teaching practice simulations, group discussions, and continuous mentoring. The activity was carried out for four months involving 20 elementary school teachers from Biringkanaya District, Makassar. The instruments used included teacher competency tests in literacy, teaching practice observation sheets, and program evaluation questionnaires. The results of the activity showed a significant increase in teacher competence by 82.3% from pre-test to post- test scores. Teachers' ability to design innovative literacy learning increased from 58.7% to 91.4%. The application of creative reading and writing techniques also experienced substantial improvement from 62.1% to 88.9%. This activity has a positive impact on the quality of literacy learning in elementary schools in Biringkanaya District and can be a replication model for other similar schools.
Training of Mover Teachers in Improving the Quality of Learning in Kindergarten, Mallusetasi District
A Mover teacher is a learning leader who plays an important role in educational transformation in Indonesia. This community service activity aims to improve teacher competence at TK District Mallusetasi in applying the concept of Mover teachers through comprehensive training. The method used is participatory training with an andragogy approach which includes interactive lectures, group discussions, teaching practice simulations, and continuous mentoring. The activity was carried out for three months involving 15 teachers from TK Kecamatan Mallusetasi. The instruments used included teacher competency tests, teaching practice observation sheets, and program evaluation questionnaires. The results of the activity showed a significant increase in teacher competence by 78.5% from pre-test to post-test scores. Teachers' ability to design child-centered learning increased from 65.2% to 89.7%. Innovative and collaborative learning practices also experienced substantial improvement. This activity has a positive impact on the quality of learning at TK Kecamatan Mallusetasi and can be a replication model for other similar schools.
Mover Teacher; Teacher Training; Learning; Kindergarten
Development of Digital Literacy in the Community Through Student Mentoring: A Study on the Implementation of QRIS in Rajang Village, Pinrang Regency
The development of digital technology has brought significant changes in various aspects of life, including in the economic transaction system. However, in many rural areas, the low level of digital literacy is still a major challenge in the application of new technologies. This research aims to analyze the development of digital literacy among the community through student assistance in the implementation of QRIS (Quick Response Code Indonesian Standard) in Rajang Village, Pinrang Regency. This research uses a descriptive qualitative approach with data collection methods through observation, interviews, and documentation during the Community Service Program (KKN) activities. Students who are members of the KKN program conduct socialization, training, and assistance to the community, especially UMKM players, to adopt a QRIS-based digital payment system. The results showed that student mentoring contributed significantly to the improvement of community digital literacy. People who initially did not understand the QRIS concept and were reluctant to switch from cash transactions, gradually showed an increase in knowledge and confidence in using the digital system. In addition, UMKM players in Rajang Village began to feel the benefits of transaction efficiency and increased their business competitiveness. The active role of students as technology facilitators is a key factor in the success of this program. In conclusion, student involvement in community service programs can be an effective strategy in encouraging digital transformation in villages. Continuous collaboration between universities, village governments, and digital service providers is needed to expand the positive impact of digital literacy development.
Socialization of Petanque Sports at SMAS YASPIB Bontolempangan Gowa
The socialization of petanque sport at SMAS YASPIB Bontolempangan Gowa aims to introduce and develop students' interest in petanque as an alternative physical activity that can improve physical and mental fitness. This activity provides a platform for students to learn the basic techniques of petanque, understand game rules, improve hand-eye coordination, develop game strategies, and build sportsmanship and teamwork character. Through this socialization, it is hoped that students can develop interest in non- conventional sports, increase daily physical activities, build self-confidence, and create a positive sports culture in the school environment.
Marketplace and E-commerce Training as a Student Entrepreneurship Practice Container
This Community Partnership Program (PKM) aims to improve students' digital entrepreneurship literacy through training in the use of marketplaces and e-commerce as a medium for business practice. This activity is motivated by the increasing need for technology-based entrepreneurial competencies in the digital era, where students need to be equipped with the ability to market products boldly. The training is conducted through interactive lectures, reflection, and hands-on practice in creating online stores on designated marketplace platforms. Students are guided from an introduction to e-commerce concepts, product upload techniques, compiling product descriptions, determining prices, and simple digital promotion strategies. The results of the activity indicate that students are able to understand the marketplace workflow and can create digital stores independently. Students also demonstrated increased creativity in preparing marketing materials, while gaining practical experience in marketing products online. Overall, this PKM has a positive impact on building digital entrepreneurship skills and increasing students' motivation to utilize e-commerce platforms as a means of business development. This program is recommended for ongoing implementation to strengthen students' digital competencies and support entrepreneurship-based learning in schools.
Optimizing Economics Learning Through the Utilization of Quizizz Digital Media at SMAN 14 Gowa
The development of digital technology brings significant opportunities for improving the quality of learning in schools, including in Economics, a subject often considered abstract by students. This community service activity aims to improve the effectiveness of Economics learning through training in the use of digital media Quizizz for teachers and students at SMAN 14 Gowa. The activity was carried out through socialization of the Quizizz concept, training in question creation, mentoring in the use of live and assign modes, and direct practice by students in the form of group quizzes. The implementation methods included interactive lectures, demonstrations, andhands-on practiceThe results of the activity showed that teachers gained a better understanding of the use of Quizizz as a teaching and evaluation medium, demonstrated by their ability to create independent quizzes and utilize the automatic reporting feature. Students also demonstrated increased learning motivation, active participation, and understanding of economic concepts through a more interactive and enjoyable learning experience. This activity demonstrated that the integration of gamification-based digital media such as Quizizz can create a more adaptive, engaging learning process, and in accordance with the characteristics of the digital generation. Thus, the use of Quizizz can be an innovative alternative to improve the quality of Economics learning at the secondary school level.
Semester Learning Plan Preparation Workshop (RPS)
The Workshop on Semester Learning Plan Development was conducted to support lecturers in understanding how to design structured learning documents aligned with curriculum requirements and classroom learning needs. The activity was initiated based on the need for regular updates of learning plans to ensure that each course has a clear direction and contributes to the expected learning outcomes. The workshop aimed to guide lecturers in reviewing and preparing the core components of the learning plan, including the formulation of course learning outcomes, organization of weekly content, and arrangement of assessment strategies. The method used involved structured training sessions consisting of concept explanations, group discussions, and hands on document drafting. The results indicate an increased understanding among participants in producing more organized and applicable learning plans that are consistent with institutional standards. Participants successfully prepared more comprehensive drafts through collaborative discussions and peer review. Overall, the workshop contributed to improving learning design practices within the higher education environment.
Interactive Duel Service Game Training to Improve Badminton Backhand Serve at SMPN Gollek School No 34 Selayar Islands
Interactive serve duel game training in badminton at SMPN Gollek No 34 Kepulauan Selayar was designed to develop students' basic technical competencies in mastering backhand serve and improve accuracy and confidence in playing badminton. This program provides opportunities for students to understand the fundamental principles of backhand serve, recognize variations in short and long serve techniques, learn strategies for applying serves in game situations, and develop hand-eye coordination and stroke consistency. Through structured training with an interactive duel-based game approach, it is expected that students can improve backhand serve technique abilities, develop tactical decision-making skills, increase shuttlecock placement accuracy, and foster competitive spirit and sportsmanship in the school environment.
Basketball Dribbling Training at SMP 3 Bontomannu: Efforts to Improve Basic Technical Skills and Student Confidence
Basketball dribbling training at SMP 3 Bontomannu was designed to develop students' basic technical competencies in ball control and build confidence in playing basketball. This program provides opportunities for students to understand the fundamental principles of dribbling, recognize variations in ball control techniques, learn strategies for applying dribbling in game situations, and develop motor coordination and agility. Through structured and progressive training, it is expected that students can improve ball handling abilities, develop decision-making skills in games, increase physical fitness, and foster sportsmanship and teamwork in the school environment.
Administrative Management Training for Lembang Sarambu North Toraja Village Apparatus
Administrative management training for village officials in Lembang SarambuVillage, North Toraja aims to improve the capacity and competence of village officials in managing village government administration professionally, orderly, and accountably. This activity provides a platform for village officials to understand good village government administration systems, master archive and document management techniques, learn village financial reporting mechanisms, understand regulations related to village management, and develop information technology skills for village administration. Through this training, it is hoped that village officials can improve the quality of public services, improve village governance systems, increase transparency and accountability in village fund management, and create good governance at the village level which has an impact on improving community welfare.
Teacher Capacity Building in Developing Project-Based Learning Model in Toraja
The capacity-building program for teachers in developing Project-Based Learning (PjBL) in schools in Toraja aims to improve the quality of education through a more creative, contextual, and participatory learning approach. This activity provides a platform for teachers to understand the principles of PjBL, design curriculum-based learning projects, integrate Toraja local wisdom into projects, enhance classroom management skills for project-based learning, and develop assessment and reflection skills. Through this community service program, teachers are expected to improve professional and pedagogical competence, students gain meaningful learning experiences, and an innovative learning culture is fostered in schools.
Socialization of the Dangers of Sleeping Late Due to Gaming Addiction: Efforts to Increase Digital Wellness Awareness in Students SMPN 4 Bontolempangan SATAP Ma'Lengu
Socialization of the dangers of sleeping late due to gaming addiction at SMPN 4 Bontolempangan SATAP Ma'Lengu aims to increase students' awareness about the negative impact of excessive use of gadgets to play games on sleep quality and overall health. This activity provides a platform for students to understand the concept of digital wellness, recognize the signs of gaming addiction, learn healthy digital time management strategies, understand the importance of sleep hygiene, and develop responsible gadget use habits. Through this socialization, it is hoped that students can reduce excessive gaming time, improve sleep quality, improve academic achievement, and create a healthy balance between digital activities and real life in the school and home environment.
Optimizing MSMEs Digital Management and Marketing Through the KKU Service Program at O.N. Catering, Sidowayah Village Kabupaten Rembang
The Kuliah Kerja Usaha (KKU) program conducted by Universitas YPPI Rembang represents a practical implementation of the university's Tri Dharma through community service, focusing on empowering local micro, small, and medium enterprises (MSMEs). This particular project was carried out with O.N. Catering, a culinary MSME located in Rembang Regency. The program aimed to enhance the professionalism and competitiveness of the business by applying strategic digitalization and management practices. The methods employed included SWOT analysis, system design and development (rancang bangun), training, and mentoring. The implemented work programs consisted of the development of an administrative record book, a professional price list, promotional banners, online order forms via Google Forms, and business registration on Google Maps. These initiatives resulted in significant improvements in the MSME’s business structure, marketing reach, and digital visibility. The program demonstrated a sustainable impact by equipping the MSME with tools and strategies to adapt to modern business challenges.
Increasing Artificial Intelligence Literacy (AI) Through Digital Training for Teachers SMPN 2 Kabupaten OKU Timur
This training aims to enhance artificial intelligence (AI) literacy among junior high school teachers at SMP Negeri 2 OKU Timur through a participatory and hands-on approach. The program was motivated by the low level of understanding and utilization of AI technology in schools, especially in non-urban areas. The implementation method included needs assessment, material delivery, practical use of AIPRM-GPT, Gamma, and inVideo applications, and evaluation through pretest and posttest. The results showed an increase in participants' understanding of AI concepts and applications, as indicated by an improvement in scores from an average of 2.7–3.7 to 3.2–4.0. The training also provided reflective and collaborative experiences for both participants and the implementation team. The implications of this activity indicate that AI training can drive digital transformation in schools and enhance the competencies of teachers and students as change agents.
Seminar Parenting Di TK Dharma Wanita Unhas
The parenting seminar at Dharma Wanita Kindergarten UNHAS aims to improve parents' understanding and skills in supporting early childhood development. This seminar provides a place or forum for discussion and sharing experiences, introducing effective educational methods, increasing parental involvement in education and parenting, providing information related to the idea of playing together between parents and children, and sharing tips and experiences between students and parents. Through this seminar, it is hoped that parents can create an environment that supports children's growth and development optimally, is more familiar with children's needs and abilities, and is able to better facilitate children's development.